- Create high quality realistic and stylized next-gen game environment buildings, props, and landscapes
- Sculpt and model high and low polygon assets and texture them through the PBR pipeline
- Ensure assets created follow the given art direction, and are within the agreed production deadlines and conform to the required technical specifications
- Have an eager attitude to improve and continually develop required skills through personal learning and training
- A good understanding of PBR workflow, and procedural software’s such as Substance Painter and Quixel Suite
- Experience with of working with modern game engines, for example, Unreal and Unity
- A strong portfolio with high and low poly modeling and texturing examples
- Must have good creative art sense and visualization skills.
- Ability to work independently,
- Expertise in 3ds max, Photoshop, substance painter, unity, unreal.
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